I played a pivotal role in shaping the visual and user interface aspects of Adventure Box, which was later rebranded as Kogama. As the art director and UI designer, I contributed significantly to defining the aesthetic of the voxel game creator platform. My responsibilities included overseeing the visual style of user-generated games, ensuring a cohesive and engaging experience for both creators and players.
In my role as art director, I was instrumental in crafting the overall artistic direction of the platform, influencing the design elements and visual storytelling within the voxel-based games. As a UI designer, I focused on creating an intuitive and user-friendly interface, making the game creation tools easier to navigate for users.
My work played a crucial part in making Adventure Box, now Kogama, visually appealing and accessible. I helped create an environment where users could express their creativity and interact with the platform’s features seamlessly.