Anton Wiklund played a pivotal role in shaping the visual and user interface aspects of Adventure Box, later rebranded as Kogama. As the art director and UI designer, Wiklund contributed significantly to defining the aesthetic of the voxel game creator platform. His responsibilities likely included overseeing the visual style of user-generated games, ensuring a cohesive and engaging experience for creators and players alike.

In his role as an art director, Wiklund was instrumental in crafting the overall artistic direction of the platform, influencing the design elements and visual storytelling within the voxel-based games. As a UI designer, he focused on creating an intuitive and user-friendly interface, streamlining the user experience for individuals navigating the game creation tools.

Anton Wiklund’s work played a crucial part in making Adventure Box, now Kogama, visually appealing and accessible. His contributions likely extended to creating an environment where users could easily express their creativity and engage with the platform’s features seamlessly.

Visual Design “Makers Tools”


Visual Design “Base Character”


Visual Design “Mobile Character Designer”


Platform and Social Network Prototype


Early Art Direction Pitch


Art Direction
3d Design and Rendering
Mixamo Animations
UI/UX Design
Figma Mobile Prototyping